chapter+4+study+guide

NETS-T 1: Facilitate & Inspire Student Learning & Creativity NETS-T 2: Design & Develop Digital-Age Learning Experiences & Assessments

__ Computer-Based Tutorials provide a complete lesson on a specific topic including: __
 * Presenting new information.
 * Providing practice.
 * Evaluating student learning.

__ Intelligent Tutoring System (ITS): __ Type of educational software that can track student responses; make inferences about his/her strengths and weaknesses; and then tailor feedback, provide additional exercises, or offer hints to improve performance.

__ WebQuest __ An organized format for presenting lessons that utilize web resources. Contains:
 * Introduction that motivates and prepares the students for the activity
 * Clear statement of intended outcome of the lesson
 * Steps students should follow
 * Criteria on which they will be evaluated
 * Concluding activities where students reflect on and extend their learning.

__ Mindtools __
 * Computer applications that enable learners to represent, manipulate, or reflect on what they know, rather than to reproduce what someone else knows.


 * Databases: A type of computer software that organizes information.


 * Collaborative Databases: › Special type of database that supports a shared process of knowledge building.


 * Wiki: A piece of server software that allows users to create, edit, & link web pages quickly – “quick” in Hawaiian language.

__ Concept Maps: __ “Graphical tools for organizing and representing knowledge” Creating a concept map involves: 1) Identifying the important concepts in a domain of knowledge. 2) Arranging those concepts spatially. 3) Identifying relationships among the concepts. 4) Labeling the nature of the relationships among those concepts.

__ Simulations: __

__Microworld__ – simulation software which allows learners to manipulate, explore, and experiment with specific phenomenon in an exploratory learning environment.
 * Provide simplified versions of phenomena, environments, or processes that allow students to interact with, or manipulate, variables and observe the effects of those manipulations.

Visualization tools: Allow learners to picture, or represent, how various phenomena operate within different domains.

Hypertext and Hypermedia
 * __Hypertext__ – a nonsequential, or nonlinear, method for organizing and displacing text.
 * __Hypermedia__ – hypertext with media elements.

__ Web Server __ A computer, connected to the Internet, and running special software that allows it to respond to requests by web browsers.

__ 5 Steps of Digital Storytelling __ 1.Write a Script. 2.Develop a Storyboard. 3.Locate Images. 4.Create a Digital Story. 5.Share with Others.